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View The Kit Maker: Beatmaker 3 Video for overview and instructions. This option does not apply to Ableton kits. Note: If you import libraries from multiple locations, a “Kit Maker Kits” folder will be made for each respective location. Enabling this option generates kits in the same directory as libraries you import. Kits are created on the Desktop by default. The randomization option creates more diverse individual kits by avoiding grouping similar file names together.Įxport Kits to Original Library Locations This would mean that all your “Bass” titled samples would be lumped together in a few kits, instead of having your Bass samples spread out across all your kits. Normally, Kit Maker will assign samples alphabetically. For example, you may have several samples named something like “Bass 1.wav” all the way up to “Bass 12.wav”. This option is useful when several samples are named similarly. With Randomize Samples enabled, the samples for each category are randomized. For example a file named “A Kick.wav” will be used before “B Kick.wav.” Given the vast possibilities of user-set sample amounts, the kits will come out less predictably.īy default, samples are filled alphabetically. The more you change these numbers, the less likely they will match up with the default pad labels. For example, raising the amount of Kick samples from 2 per kit, to 4 per kit.
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We recommend that most people stick to the default setup, but it is possible to experiment with the number of sample types assigned to each kit. When turned off, kits will be generated until no samples are left. Turn this on and enter an amount to limit the amount of kits generated. If using your own custom layout pad order, the hi hats may show up in different places depending on how you have moved them. Note: Works best with the Classic and Ergonomic layouts.
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On the Ergonomic and Classic layouts, the hi hats are moved one row lower. When a kit has 3 or more toms, they will be grouped together on the second row from the top. Not compatible BeatMaker 3, iMPC 2 or Numbered Files. In a case where Kit Maker only has one Kick sample left to use, for instance, it will be applied to the Kick pad with the brighter label.Īutomatically puts the primary closed Hi hat and Primary open Hi Hat in the same choke group. When making Sample Pack kits, the same rule applies the brighter pad will always be assigned first. The brighter pad label indicates the first sample (“Kick 1” in this case). In a Maschine kit, for example, there are often multiples of the same sample type, such as “Kick 1” and “Kick 2”. When making a layout, it can help to visualize where your main samples will be.īrighter labels indicate pads that take priority. These happen to be the most important drum sounds. These also show up as orange in the Sample Pack pad layout. There can be a lot if variation in the types of samples that comprise each Maschine kit, but the primary pads are almost always the same throughout (two snares, two kicks and a closed hi hat). Pads labeled in orange are the primary pads. Press the Save button and Kit Maker will retain your Custom pad layout for future use. wav files.Ĭhoose a provided pad layout from the drop down, or drag and swap pad positions to create your own layout. But keep in mind that certain software (Akai, for example) only accept. Play around with different combinations of samples and options to see what works best for you! See the Sample Pack Options section (lower in the manual) for more options on using Sample Packs. But if there are extra Misc samples available, they will fill in the blanks. For example, if the first-generated kits use up all the hi-hat samples, these pads will end up being empty in later kits. In addition to filling the original “Misc” labeled pads, left-over Misc samples will fill in otherwise empty pads.
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Tip: If your kits are ending up with too many empty pads, add more samples to the Misc folder.
Mpc 2 software exporting into akai force full#
Because there are an unlimited combination of samples a Sample Pack may contain, it is often the case that many of the later kits will not have the exact balance of samples to make full kits. Kit Maker will continue making kits until there are no samples left. Kits generated later in the process may have empty pads, as the available number of samples becomes less (ie the kick samples have all been used in earlier kits and there are no kick samples left). If there are no samples left of an individual pad’s category, other samples may be placed on that pad, as explained above. Samples will be placed on pads if the samples of that sound category are available. Turning the option off results in less pads per kit it only fills pads when samples of that pad category are available